![]() ![]() (Image credit: SEGA) Enemies come in waves nowĭOTE was a challenging game, but it allowed you to take your time between enemy incursions, as they would only spawn when you cracked open a new room. Whichever way you play it, you’ll still be cautiously opening new rooms, and placing turrets down in floor nodes to help thin out the enemy, but you’ll have a lot more on your plate now that you’re fighting battles directly. You can control the entire three-person squad yourself, swapping between them as necessary and letting the AI handle the others, or you can hop into a multiplayer game with up to two other people. Abilities like Bunker’s Hunker move, which throws up a big protective dome that will also draw enemies towards it, or Blaze’s Brimstone, which launches heat-seeking bombs. You’ll move with the keyboard and aim with the mouse (or do the same with a controller), while using abilities that will help to turn the tide of combat. Gone is the 'click here, do that' exploration and combat of DOTE, as Endless Dungeon grants you full control over your characters. It’s a game you really have to see in motion. Weapon and ability effects fire off in dazzling firework displays, while comic-book-style text pops up to punctuate the action. Endless Dungeon sports an isometric view, with beautifully fluid 3D animation and an art style bursting with colour and character. The most striking difference is the perspective, of course. However, nearly everything on the periphery has changed. With full controller support, and persistent options for improving your character from the get-go, there’s no reason you should ever feel like you’re bashing your head against the difficulty, either”.Įndless Dungeon is now coming in October, with a Switch version date announced later.Endless Dungeon keeps the central premise-a bunch of characters trapped together (this time on an abandoned space station), who have to protect yet another crystal from quartz-hungry monsters. In my preview I said: “For those that love the Diablo-style loot game, or roguelike genre, this is that, but it’s also a twin-stick shooter tower defence game as well. When I played it last month I did come across a fair few bugs, so it’s good that the team is addressing things and giving itself more time to make a better game, overall. We can’t wait for fans of the Universe and newcomers alike to experience Endless Dungeon’s unique gameplay combination of rogue-lite, tactical action and tower defence”.Īs a thank you to the community, the studio is planning to include extra free content for people who have already pre-purchased the game on PC. Waubert continued, saying “Players have always been at the heart of our studio’s philosophy and releasing Endless Dungeon in October will allow us the extra time to keep working with the community and polishing the game for an amazing day one experience. “We’re grateful and honoured that players are looking forward to playing Endless Dungeon”, explained Romain de Waubert, General Manager and CCO of Amplitude Studios, adding “the feedback we’ve received across our OpenDev sessions so far has proved to us that we truly have something special on our hands and we want to ensure we have time for the game to reach its full potential. ![]()
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